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CGF
2008
134views more  CGF 2008»
15 years 7 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
CGF
2008
84views more  CGF 2008»
15 years 7 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
CGF
2006
106views more  CGF 2006»
15 years 7 months ago
Silhouette Extraction in Hough Space
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
Matt Olson, Hao Zhang 0002
COMPUTING
2006
126views more  COMPUTING 2006»
15 years 7 months ago
Algebraic Multigrid Based on Computational Molecules, 1: Scalar Elliptic Problems
We consider the problem of splitting a symmetric positive definite (SPD) stiffness matrix A arising from finite element discretization into the sum of edge matrices thereby assumi...
J. K. Kraus, Josef Schicho
CGF
2007
145views more  CGF 2007»
15 years 7 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger