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ICCAD
2000
IEEE
102views Hardware» more  ICCAD 2000»
15 years 8 months ago
Provably Good Global Buffering Using an Available Buffer Block Plan
To implement high-performance global interconnect without impacting the performance of existing blocks, the use of buffer blocks is increasingly popular in structured-custom and b...
Feodor F. Dragan, Andrew B. Kahng, Ion I. Mandoiu,...
119
Voted
INFOCOM
2000
IEEE
15 years 8 months ago
Broadcast Disks with Polynomial Cost Functions
— In broadcast disk systems, information is broadcasted in a shared medium. When a client needs an item from the disk, it waits until that item is broadcasted. The fundamental al...
Amotz Bar-Noy, Boaz Patt-Shamir, Igor Ziper
138
Voted
INFOCOM
2000
IEEE
15 years 8 months ago
RMX: Reliable Multicast for Heterogeneous Networks
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...
Yatin Chawathe, Steven McCanne, Eric A. Brewer
112
Voted
ISCA
2000
IEEE
107views Hardware» more  ISCA 2000»
15 years 8 months ago
A fully associative software-managed cache design
As DRAM access latencies approach a thousand instructionexecution times and on-chip caches grow to multiple megabytes, it is not clear that conventional cache structures continue ...
Erik G. Hallnor, Steven K. Reinhardt
132
Voted
LICS
2000
IEEE
15 years 8 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
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