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DAGM
2003
Springer
15 years 8 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ESWS
2007
Springer
15 years 7 months ago
Towards Semantic Social Networks
Abstract. Computer manipulated social networks are usually built from the explicit assertion by users that they have some relation with other users or by the implicit evidence of s...
Jason J. Jung, Jérôme Euzenat
ALIFE
2004
15 years 3 months ago
Adaptability and Diversity in Simulated Turn-taking Behavior
Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
Hiroyuki Iizuka, Takashi Ikegami
ICPR
2008
IEEE
15 years 9 months ago
Direct 3-D shape recovery from image sequence based on multi-scale Bayesian network
We propose a new method for recovering a 3-D object shape from an image sequence. In order to recover high-resolution relative depth without using the complex Markov random field...
Norio Tagawa, Junya Kawaguchi, Shoichi Naganuma, K...
GROUP
2007
ACM
15 years 7 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...