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CIMCA
2005
IEEE
15 years 9 months ago
Scenario Based Fault Detection in Context-Aware Ubiquitous Systems using Bayesian Networks
We define the use of Bayesian Networks for fault detection in the perception mechanism of context-aware ubiquitous systems. This paper1 describes the complete working of such a f...
Bilal Ahmed, Young-Koo Lee, Sungyoung Lee, Yonil Z...
INFOCOM
2010
IEEE
15 years 2 months ago
INPAC: An Enforceable Incentive Scheme for Wireless Networks using Network Coding
—Wireless mesh networks have been widely deployed to provide broadband network access, and their performance can be significantly improved by using a new technology called netwo...
Tingting Chen, Sheng Zhong
ISAAC
2010
Springer
308views Algorithms» more  ISAAC 2010»
15 years 1 months ago
Levelwise Mesh Sparsification for Shortest Path Queries
Shortest path query is a problem to answer the shortest path from the origin to the destination in short time. The network is fixed, and the goal of the study is to develop efficie...
Yuichiro Miyamoto, Takeaki Uno, Mikio Kubo
CIG
2005
IEEE
15 years 9 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
126
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CEC
2005
IEEE
15 years 6 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson