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CIDR
2009
98views Algorithms» more  CIDR 2009»
14 years 11 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
BMCBI
2007
139views more  BMCBI 2007»
14 years 10 months ago
XSTREAM: A practical algorithm for identification and architecture modeling of tandem repeats in protein sequences
Background: Biological sequence repeats arranged in tandem patterns are widespread in DNA and proteins. While many software tools have been designed to detect DNA tandem repeats (...
Aaron M. Newman, James B. Cooper
SASP
2009
IEEE
238views Hardware» more  SASP 2009»
15 years 4 months ago
Hardware acceleration of multi-view face detection
—This paper presents a parallelized architecture for hardware acceleration of multi-view face detection. In our architecture, the multi-view face detection system generates rotat...
Junguk Cho, Bridget Benson, Ryan Kastner
DATE
2005
IEEE
168views Hardware» more  DATE 2005»
15 years 3 months ago
Hardware Acceleration of Hidden Markov Model Decoding for Person Detection
This paper explores methods for hardware acceleration of Hidden Markov Model (HMM) decoding for the detection of persons in still images. Our architecture exploits the inherent st...
Suhaib A. Fahmy, Peter Y. K. Cheung, Wayne Luk
ICS
2010
Tsinghua U.
15 years 9 days ago
The auction: optimizing banks usage in Non-Uniform Cache Architectures
The growing influence of wire delay in cache design has meant that access latencies to last-level cache banks are no longer constant. Non-Uniform Cache Architectures (NUCAs) have ...
Javier Lira, Carlos Molina, Antonio Gonzále...