The model checking problem for finite-state open systems (module checking) has been extensively studied in the literature, both in the context of environments with perfect and imp...
Scenario languages based on Message Sequence Charts (MSCs) have been widely studied in the last decade [21,20,3,15,12,19,14]. The high expressive power of MSCs renders many basic ...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
We introduce a class of anchoritic sensor networks, where communications between sensor nodes are undesirable or infeasible due to, e.g., harsh environments, energy constraints, or...
Abstract. In this paper, we study the two-tiered wireless sensor network (WSN) architecture and propose the optimal cluster association algorithm for it to maximize the overall net...