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ACMACE
2005
ACM
15 years 10 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
119
Voted
GROUP
2005
ACM
15 years 10 months ago
Supporting the shared experience of spectators through mobile group media
Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The incr...
Giulio Jacucci, Antti Oulasvirta, Antti Salovaara,...
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
15 years 10 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...
111
Voted
SAC
2005
ACM
15 years 10 months ago
A generic serializer for mobile devices
In this paper we describe a serializer component completely realized in .NET managed code, able to run on a stripped versions of the .NET platform (e.g., Compact Framework) and st...
Mattia Monga, Angelo Scotto
151
Voted
CRYPTO
2005
Springer
72views Cryptology» more  CRYPTO 2005»
15 years 10 months ago
Unconditional Characterizations of Non-interactive Zero-Knowledge
Abstract. Non-interactive zero-knowledge (NIZK) proofs have been investigated in two models: the Public Parameter model and the Secret Parameter model. In the former, a public stri...
Rafael Pass, Abhi Shelat
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