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AIIDE
2008
15 years 4 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IJCAI
1989
15 years 3 months ago
Functional Representation of Designs and Redesign Problem Solving
gn problem can be abstractly characterized as a constrained function-to-structure mapping. The de­ sign task takes as input the specifications of the desired functions of a device...
Ashok K. Goel, B. Chandrasekaran
BMCBI
2005
104views more  BMCBI 2005»
15 years 1 months ago
Scoring functions for transcription factor binding site prediction
Background: Transcription factor binding site (TFBS) prediction is a difficult problem, which requires a good scoring function to discriminate between real binding sites and backg...
Markus T. Friberg, Peter von Rohr, Gaston H. Gonne...
123
Voted
TAPOS
1998
93views more  TAPOS 1998»
15 years 1 months ago
Object Acquaintance Selection and Binding
Large object-oriented systems have, at least, four characteristics that complicate object communication, i.e the system is distributed and contains large numbers, e.g. thousands, ...
Jan Bosch
124
Voted
ADHOC
2008
146views more  ADHOC 2008»
15 years 2 months ago
A secure group key management scheme for hierarchical mobile ad hoc networks
In this paper, we present a secure group key management scheme for hierarchical mobile ad-hoc networks. Our approach aims to improve both scalability and survivability of group ke...
Dijiang Huang, Deep Medhi