Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
gn problem can be abstractly characterized as a constrained function-to-structure mapping. The de sign task takes as input the specifications of the desired functions of a device...
Background: Transcription factor binding site (TFBS) prediction is a difficult problem, which requires a good scoring function to discriminate between real binding sites and backg...
Markus T. Friberg, Peter von Rohr, Gaston H. Gonne...
Large object-oriented systems have, at least, four characteristics that complicate object communication, i.e the system is distributed and contains large numbers, e.g. thousands, ...
In this paper, we present a secure group key management scheme for hierarchical mobile ad-hoc networks. Our approach aims to improve both scalability and survivability of group ke...