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» From Graph Transformation to Software Engineering and Back
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SOPR
1998
117views more  SOPR 1998»
15 years 1 months ago
Software processes: a retrospective and a path to the future
Software engineering focuses on producing quality software products through quality processes. The attention to processes dates back to the early 70’s, when software engineers r...
Gianpaolo Cugola, Carlo Ghezzi
ICSE
2008
IEEE-ACM
16 years 1 months ago
CCVisu: automatic visual software decomposition
Understanding the structure of large existing (and evolving) software systems is a major challenge for software engineers. In reverse engineering, we aim to compute, for a given s...
Dirk Beyer
IEEECGIV
2005
IEEE
15 years 7 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
118
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UML
2005
Springer
15 years 7 months ago
Use Cases in Model-Driven Software Engineering
Use cases have achieved wide use as specification tools for systems observable behavior, but there still remains a large gap between specifying behavior and determining the softwar...
Hernán Astudillo, Gonzalo Génova, Mi...
FOSSACS
2006
Springer
15 years 5 months ago
Parity Games Played on Transition Graphs of One-Counter Processes
We consider parity games played on special pushdown graphs, namely those generated by one-counter processes. For parity games on pushdown graphs, it is known from [22] that decidin...
Olivier Serre