We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Abstract. While traditional technology acceptance models concentrate on relationships between usefulness and acceptance, they leave unresolved the questions about why a certain tec...
For many supervised learning problems, we possess prior knowledge about which features yield similar information about the target variable. In predicting the topic of a document, ...
Ted Sandler, John Blitzer, Partha Pratim Talukdar,...
Abstract. We propose a novel model-based approach to activity recognition using high-level primitives that are derived from a human body model estimated from sensor data. Using sho...
This workshop is aimed at describing the elusive creative process: addressing models and of creative practice, from art to craft, from dance to education. In particular, we wish t...