We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
How do Members of Congress manage the opportunities that the Internet offers? Here we present the initial results from interviews with 100 Congressional offices about their decisi...
David Lazer, Ines Mergel, Curt Ziniel, Kevin Ester...
We propose an original automatic alignment of definitions taken from different dictionaries that could be associated to the same concept although they may have different labels. Th...
Laura Diosan, Alexandrina Rogozan, Jean-Pierre P&e...
Elderly adults face two serious challenges bridging the digital divide. First, many suffer from physical or cognitive disabilities, which inhibit computer use. Second, the “tradi...
The rapid growth of mobile Internet use requires highly flexible and adaptable user interfaces for web applications. Contextual data from various sources as for example device HMI...