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SI3D
2009
ACM
15 years 7 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
CORR
2010
Springer
59views Education» more  CORR 2010»
15 years 16 days ago
Parallel Chip Firing Game associated with n-cube orientations
We study the cycles generated by the chip firing game associated with n-cube orientations. We show the existence of the cycles generated by parallel evolutions of even lengths fro...
René Ndoundam, Maurice Tchuente, Claude Tad...
SASO
2009
IEEE
15 years 7 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ISMAR
2005
IEEE
15 years 6 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
ATAL
2004
Springer
15 years 6 months ago
MinneTAC Sales Strategies for Supply Chain TAC
We describe two sales strategies used by our agent, MinneTAC, for the 2003 Supply Chain Management Trading Agent Competition (TAC SCM). Both strategies estimate, as the game progr...
Wolfgang Ketter, Elena Kryzhnyaya, Steven Damer, C...