Sciweavers

6355 search results - page 1226 / 1271
» From Logic to Games
Sort
View
RTSS
2006
IEEE
15 years 8 months ago
MCGREP - A Predictable Architecture for Embedded Real-Time Systems
Real-time systems design involves many important choices, including that of the processor. The fastest processors achieve performance by utilizing architectural features that make...
Jack Whitham, Neil C. Audsley
RTSS
2006
IEEE
15 years 8 months ago
Mutual Consistency in Real-Time Databases
A real-time database is composed of real-time objects whose values remain valid only within their validity intervals. Each object in the database models a real world entity. The f...
Abhay Kumar Jha, Ming Xiong, Krithi Ramamritham
3DGIS
2006
Springer
15 years 8 months ago
3D Geometries in Spatial DBMS
Database management systems (DBMS) have significantly changed in the last several years. From a system dealing with management of administrative data they have involved to a spati...
Sisi Zlatanova
HASKELL
2006
ACM
15 years 8 months ago
Running the manual: an approach to high-assurance microkernel development
We propose a development methodology for designing and prototyping high assurance microkernels, and describe our application of it. The methodology is based on rapid prototyping a...
Philip Derrin, Kevin Elphinstone, Gerwin Klein, Da...
SIGSOFT
2006
ACM
15 years 8 months ago
Bit level types for high level reasoning
Bitwise operations are commonly used in low-level systems code to access multiple data fields that have been packed into a single word. Program analysis tools that reason about s...
Ranjit Jhala, Rupak Majumdar
« Prev « First page 1226 / 1271 Last » Next »