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98
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AI
2003
Springer
15 years 6 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
97
Voted
MOR
2008
94views more  MOR 2008»
15 years 22 days ago
Metastable Equilibria
We define a refinement of Nash equilibria called metastability. This refinement supposes that the given game might be embedded within any global game that leaves its local best-rep...
Srihari Govindan, Robert Wilson
118
Voted
LFCS
2009
Springer
15 years 5 months ago
ATL with Strategy Contexts and Bounded Memory
We extend the alternating-time temporal logics ATL and ATL with strategy contexts and memory constraints: the first extension makes strategy quantifiers to not “forget” the s...
Thomas Brihaye, Arnaud Da Costa Lopes, Franç...
FDG
2009
ACM
15 years 7 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
101
Voted
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 6 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...