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WOA
2003
15 years 2 months ago
Policy Management for Virtual Communities of Agents
— In this paper we study the rational balance between local and global policies in virtual communities of agents. To study this problem we use a logical framework for modelling o...
Guido Boella, Leendert W. N. van der Torre

Book
410views
16 years 10 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
169
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SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
16 years 28 days ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...
107
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FOSSACS
2006
Springer
15 years 4 months ago
Parity Games Played on Transition Graphs of One-Counter Processes
We consider parity games played on special pushdown graphs, namely those generated by one-counter processes. For parity games on pushdown graphs, it is known from [22] that decidin...
Olivier Serre
FPLAY
2008
15 years 2 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach