In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
—In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG)...
Sahand Haji Ali Ahmad, Cem Tekin, Mingyan Liu, Ric...
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
A new architecture and method for feature selection and extraction of logical rules from neural networks trained with backpropagation algorithm is presented. The network consists ...
Wlodzislaw Duch, Rafal Adamczak, Krzysztof Grabcze...
Preference logics and AI preference representation languages are both concerned with reasoning about preferences on combinatorial domains, yet so far these two streams of research...