Sciweavers

6355 search results - page 88 / 1271
» From Logic to Games
Sort
View
AIIDE
2009
15 years 1 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
109
Voted
CORR
2010
Springer
101views Education» more  CORR 2010»
14 years 11 months ago
Spectrum Sharing as Spatial Congestion Games
—In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG)...
Sahand Haji Ali Ahmad, Cem Tekin, Mingyan Liu, Ric...
82
Voted
IGPL
2010
98views more  IGPL 2010»
14 years 11 months ago
Science: the rules of the game
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
Jesús Zamora-Bonilla
113
Voted
NPL
1998
129views more  NPL 1998»
15 years 14 days ago
Extraction of Logical Rules from Neural Networks
A new architecture and method for feature selection and extraction of logical rules from neural networks trained with backpropagation algorithm is presented. The network consists ...
Wlodzislaw Duch, Rafal Adamczak, Krzysztof Grabcze...
98
Voted
KR
2010
Springer
15 years 5 months ago
From Preference Logics to Preference Languages, and Back
Preference logics and AI preference representation languages are both concerned with reasoning about preferences on combinatorial domains, yet so far these two streams of research...
Meghyn Bienvenu, Jérôme Lang, Nic Wil...