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102
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ATAL
2007
Springer
15 years 7 months ago
Normative system games
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
79
Voted
ICAT
2007
IEEE
15 years 7 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
108
Voted
ICCBR
2007
Springer
15 years 7 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
96
Voted
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
15 years 6 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
94
Voted
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
15 years 6 months ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma