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107
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IWEC
2010
15 years 2 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
88
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AAAI
2006
15 years 2 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
125
Voted
IJCAI
2003
15 years 2 months ago
Local-Effect Games
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoreti...
Kevin Leyton-Brown, Moshe Tennenholtz
JGT
2008
103views more  JGT 2008»
15 years 24 days ago
Game coloring the Cartesian product of graphs
: This article proves the following result: Let G and G be graphs of orders n and n , respectively. Let G be obtained from G by adding to each vertex a set of n degree 1 neighbors....
Xuding Zhu
109
Voted
AMAI
2004
Springer
15 years 21 days ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande