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ADAEUROPE
2005
Springer
15 years 5 months ago
Using the AADL to Describe Distributed Applications from Middleware to Software Components
Distributed Real-Time (DRE) systems require the verification of their properties to ensure both reliability and conformance to initial requirements. Architecture description langu...
Thomas Vergnaud, Laurent Pautet, Fabrice Kordon
VRST
1998
ACM
15 years 4 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
JVCA
2007
128views more  JVCA 2007»
14 years 11 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender
WSC
1998
15 years 1 months ago
Initializing On-line Simulations from the State of a Distributed System
In this paper, we address the complex task of initializing an on-line simulation to a current system state collected from an operating physical system. The paper begins by discuss...
Fernando G. Gonzalez, Wayne J. Davis
FGCN
2007
IEEE
15 years 6 months ago
Supporting Deadline Monotonic Policy over 802.11 MAC Layer Service Time Distribution
In this paper, we propose a real time scheduling policy over 802.11 DCF protocol called Deadline Monotonic (DM). We evaluate the performance of this policy for a simple scenario w...
Inès El Korbi, Leïla Azouz Saïdan...