Sciweavers

686 search results - page 3 / 138
» From Multibody Systems Modeling to Distributed Real-Time Sim...
Sort
View
INFOCOM
2007
IEEE
15 years 3 months ago
An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations
— We present a software infrastructure that embeds physical hosts in a simulated network. Aiming to create a largescale real-time virtual network testbed, our real-time interacti...
Jason Liu, Scott Mann, Nathanael Van Vorst, Keith ...
TPDS
2010
155views more  TPDS 2010»
14 years 8 months ago
Streamline: An Optimal Distribution Algorithm for Peer-to-Peer Real-Time Streaming
—In this paper we propose and evaluate an overlay distribution algorithm for P2P, chunk-based, streaming systems over forest-based topologies. In such systems, the stream is divi...
Giuseppe Bianchi, Nicola Blefari-Melazzi, Lorenzo ...
SRDS
2006
IEEE
15 years 3 months ago
Recovering from Distributable Thread Failures with Assured Timeliness in Real-Time Distributed Systems
We consider the problem of recovering from failures of distributable threads with assured timeliness. When a node hosting a portion of a distributable thread fails, it causes orph...
Edward Curley, Jonathan Stephen Anderson, Binoy Ra...
GAMEON
2003
14 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
RTSS
1999
IEEE
15 years 1 months ago
Specification and Analysis of Soft Real-Time Systems: Quantity and Quality
This paper presents a process algebra for specifying soft real-time constraints in a compositional way. For these soft constraints we take a stochastic point of view and allow arb...
Pedro R. D'Argenio, Joost-Pieter Katoen, Ed Brinks...