Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
— Desktop grids use the idle cycles of desktop PC’s to provide huge computational power at low cost. However, because the underlying desktop computing resources are volatile, a...
Derrick Kondo, Bruno Kindarji, Gilles Fedak, Franc...
ÐReal-time middleware services must guarantee predictable performance under specified load and failure conditions, and ensure graceful degradation when these conditions are violat...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...