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ISORC
1999
IEEE
15 years 1 months ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch
DSRT
2003
IEEE
15 years 2 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
CCGRID
2006
IEEE
15 years 3 months ago
Towards Soft Real-Time Applications on Enterprise Desktop Grids
— Desktop grids use the idle cycles of desktop PC’s to provide huge computational power at low cost. However, because the underlying desktop computing resources are volatile, a...
Derrick Kondo, Bruno Kindarji, Gilles Fedak, Franc...
RTAS
1997
IEEE
15 years 1 months ago
QoS Negotiation in Real-Time Systems and Its Application to Automated Flight Control
ÐReal-time middleware services must guarantee predictable performance under specified load and failure conditions, and ensure graceful degradation when these conditions are violat...
Tarek F. Abdelzaher, Ella M. Atkins, Kang G. Shin
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 1 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez