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» From Playability to a Hierarchical Game Usability Model
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SSPR
2004
Springer
15 years 3 months ago
Automatic Labeling of Sports Video Using Umpire Gesture Recognition
We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the ...
Graeme S. Chambers, Svetha Venkatesh, Geoff A. W. ...
AIIDE
2008
15 years 4 days ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
BCSHCI
2007
14 years 11 months ago
Exploring potential usability gaps when switching mobile phones: an empirical study
The present study explores potential usability gaps when users switch from a familiar to an unfamiliar mobile phone interface. A within-subject experiment was performed in which n...
Aiko Fallas Yamashita, Wolmet Barendregt, Morten F...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
PERCOM
2009
ACM
15 years 10 months ago
RationalExposure: a Game Theoretic Approach to Optimize Identity Exposure in Pervasive Computing Environments
In pervasive computing environments, personal information is expressed in digital forms to a great extent. Daily activities and personal preferences may be easily associated with p...
Feng Zhu, Wei Zhu