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» From Playability to a Hierarchical Game Usability Model
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AGI
2011
14 years 1 months ago
Learning Problem Solving Skills from Demonstration: An Architectural Approach
We present an architectural approach to learning problem solving skills from demonstration, using internal models to represent problem-solving operational knowledge. Internal forwa...
Haris Dindo, Antonio Chella, Giuseppe La Tona, Mon...
WWW
2006
ACM
15 years 10 months ago
Template guided association rule mining from XML documents
Compared with traditional association rule mining in the structured world (e.g. Relational Databases), mining from XML data is confronted with more challenges due to the inherent ...
Rahman Ali Mohammadzadeh, Sadegh Soltan, Masoud Ra...
CHI
2005
ACM
15 years 10 months ago
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based mod
This paper presents X-PRT, a new cognitive modeling tool supporting activities ranging from interface design to basic cognitive research. X-PRT provides a graphical model developm...
Irene Tollinger, Richard L. Lewis, Michael McCurdy...
CHI
2002
ACM
15 years 10 months ago
Automating CPM-GOMS
CPM-GOMS is a modeling method that combines the task decomposition of a GOMS analysis with a model of human resource usage at the level of cognitive, perceptual, and motor operati...
Bonnie E. John, Alonso H. Vera, Michael Matessa, M...
TASE
2008
IEEE
14 years 9 months ago
Mechanism Design for Single Leader Stackelberg Problems and Application to Procurement Auction Design
In this paper, we focus on mechanism design for single leader Stackelberg problems, which are a special case of hierarchical decision making problems in which a distinguished agent...
Dinesh Garg, Y. Narahari