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» From Playability to a Hierarchical Game Usability Model
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AGTIVE
2007
Springer
15 years 4 months ago
Programmed Graph Rewriting with DEVS
In this article, we propose to use the Discrete EVent system Specification (DEVS) formalism to describe and execute graph transformation control structures. We provide a short rev...
Eugene Syriani, Hans Vangheluwe
CVPR
2009
IEEE
16 years 5 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
CHI
2002
ACM
15 years 10 months ago
What makes people trust online gambling sites?
A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers' perception of an online casino's t...
Bhiru Shelat, Florian N. Egger
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
15 years 3 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
IADIS
2004
14 years 11 months ago
User Satisfaction and Attitudes Towards an Internet-Based Simulation
This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...
Knut Ekker