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» From Playability to a Hierarchical Game Usability Model
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SIMUTOOLS
2008
14 years 11 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
14 years 11 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
BMCBI
2011
14 years 1 months ago
A Simple Approach to Ranking Differentially Expressed Gene Expression Time Courses through Gaussian Process Regression
Background: The analysis of gene expression from time series underpins many biological studies. Two basic forms of analysis recur for data of this type: removing inactive (quiet) ...
Alfredo A. Kalaitzis, Neil D. Lawrence
VLDB
2008
ACM
170views Database» more  VLDB 2008»
15 years 10 months ago
A layered framework supporting personal information integration and application design for the semantic desktop
With the development of inexpensive storage devices, space usage is no longer a bottleneck for computer users. However, the increasingly large amount of personal information poses ...
Isabel F. Cruz, Huiyong Xiao