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FDG
2009
ACM
15 years 10 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ICALP
2005
Springer
15 years 9 months ago
Basing Cryptographic Protocols on Tamper-Evident Seals
Abstract. In this paper we attempt to formally study two very intuitive physical models: sealed envelopes and locked boxes, often used as illustrations for common cryptographic ope...
Tal Moran, Moni Naor
SI3D
1995
ACM
15 years 7 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
136
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UIST
2010
ACM
15 years 1 months ago
Pen + touch = new tools
We describe techniques for direct pen+touch input. We observe people's manual behaviors with physical paper and notebooks. These serve as the foundation for a prototype Micro...
Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Co...
CVPR
2003
IEEE
16 years 6 months ago
Illumination Normalization with Time-dependent Intrinsic Images for Video Surveillance
Cast shadows produce troublesome effects for video surveillance systems, typically for object tracking from a fixed viewpoint, since it yields appearance variations of objects dep...
Yasuyuki Matsushita, Ko Nishino, Katsushi Ikeuchi,...