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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 7 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
158
Voted
EAAI
2010
119views more  EAAI 2010»
15 years 2 months ago
A heuristic-based framework to solve a complex aircraft sizing problem
Aircraft sizing studies consist in determining the main characteristics of an aircraft starting from a set of requirements. These studies can be summarized as global constrained o...
Céline Badufle, Christophe Blondel, Thierry...
145
Voted
WD
2010
15 years 1 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
ICCV
1998
IEEE
15 years 8 months ago
Hyperbolic "Smoothing" of Shapes
We have been developing a theory of generic 2-D shape based on a reaction-diffusion model from mathematical physics. The description of a shape is derived from the singularities o...
Kaleem Siddiqi, Allen Tannenbaum, Steven W. Zucker
ICASSP
2008
IEEE
15 years 10 months ago
Robust pose estimation based on Sylvester's equation: Single and multiple collaborative cameras
A method is introduced to track the object’s motion and estimate its pose from multiple cameras. Firstly pose estimation from one camera is explained. We show that pose estimati...
Chong Chen, Dan Schonfeld, Magdi A. Mohamed