Sciweavers

2375 search results - page 335 / 475
» From Remote Objects to Physically Distributed Objects
Sort
View
EGH
2003
Springer
15 years 8 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SI3D
1999
ACM
15 years 7 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh
145
Voted
SIGGRAPH
1993
ACM
15 years 7 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
144
Voted
DAGSTUHL
2010
15 years 4 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao
DKE
2007
107views more  DKE 2007»
15 years 3 months ago
A clustering method based on path similarities of XML data
Current studies on the storage of XML data are focused on either the efficient mapping of XML data onto an existing RDBMS or the development of a native XML storage. Some native X...
Il-Hwan Choi, Bongki Moon, Hyoung-Joo Kim