Sciweavers

2375 search results - page 410 / 475
» From Remote Objects to Physically Distributed Objects
Sort
View
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 9 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
KBSE
2007
IEEE
15 years 9 months ago
Improving evolutionary class testing in the presence of non-public methods
Automating the generation of object-oriented unit tests is a challenging task. This is mainly due to the complexity and peculiarities that the principles of object-orientation imp...
Stefan Wappler, Ina Schieferdecker
SIGCOMM
2006
ACM
15 years 9 months ago
Drafting behind Akamai (travelocity-based detouring)
To enhance web browsing experiences, content distribution networks (CDNs) move web content “closer” to clients by caching copies of web objects on thousands of servers worldwi...
Ao-Jan Su, David R. Choffnes, Aleksandar Kuzmanovi...
ASPLOS
2004
ACM
15 years 8 months ago
HOIST: a system for automatically deriving static analyzers for embedded systems
Embedded software must meet conflicting requirements such as being highly reliable, running on resource-constrained platforms, and being developed rapidly. Static program analysi...
John Regehr, Alastair Reid
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 8 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni