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GRAPHICSINTERFACE
2003
15 years 1 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
HPDC
2008
IEEE
15 years 13 hour ago
File grouping for scientific data management: lessons from experimenting with real traces
Abstract-The analysis of data usage in a large set of real traces from a high-energy physics collaboration revealed the existence of an emergent grouping of files that we coined &q...
Shyamala Doraimani, Adriana Iamnitchi
IWC
2011
111views more  IWC 2011»
14 years 6 months ago
Socio-technical systems: From design methods to systems engineering
The importance of adopting a socio-technical approach to system development is recognised by many but not widely practised. We analyse the reasons for this, considering the histor...
Gordon D. Baxter, Ian Sommerville
ICCD
1992
IEEE
84views Hardware» more  ICCD 1992»
15 years 4 months ago
Synthesis of 3D Asynchronous State Machines
We describe a new synthesis procedure for designing asynchronous controllers from burst-mode specifications, a class of specifications allowing multiple input change fundamental m...
Kenneth Y. Yun, David L. Dill, Steven M. Nowick
CDC
2010
IEEE
140views Control Systems» more  CDC 2010»
14 years 6 months ago
On the observability of linear systems from random, compressive measurements
Abstract-- Recovering or estimating the initial state of a highdimensional system can require a potentially large number of measurements. In this paper, we explain how this burden ...
Michael B. Wakin, Borhan Molazem Sanandaji, Tyrone...