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NOSSDAV
2005
Springer
15 years 10 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ROBOCUP
2005
Springer
164views Robotics» more  ROBOCUP 2005»
15 years 10 months ago
Laser-Based Localization with Sparse Landmarks
Abstract. Self-localization in dynamic environments is a central problem in mobile robotics and is well studied in the literature. One of the most popular methods is the Monte Carl...
Andreas Strack, Alexander Ferrein, Gerhard Lakemey...
VLDB
2005
ACM
119views Database» more  VLDB 2005»
15 years 10 months ago
Database-Inspired Search
“W3QL: A Query Language for the WWW”, published in 1995, presented a language with several distinctive features. Employing existing indexes as access paths, it allowed the sel...
David Konopnicki, Oded Shmueli
DOCENG
2004
ACM
15 years 9 months ago
Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
Peter R. King, Patrick Schmitz, Simon J. Thompson
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 9 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
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