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NETGAMES
2006
ACM
15 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
WWW
2009
ACM
16 years 4 months ago
Matchbox: large scale online bayesian recommendations
We present a probabilistic model for generating personalised recommendations of items to users of a web service. The Matchbox system makes use of content information in the form o...
David H. Stern, Ralf Herbrich, Thore Graepel
OSDI
2004
ACM
16 years 4 months ago
Enhancing Server Availability and Security Through Failure-Oblivious Computing
We present a new technique, failure-oblivious computing, that enables servers to execute through memory errors without memory corruption. Our safe compiler for C inserts checks th...
Martin C. Rinard, Cristian Cadar, Daniel Dumitran,...
PERCOM
2004
ACM
16 years 3 months ago
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...
WCRE
2009
IEEE
15 years 10 months ago
FAMOOSr 2009 - Workshop on FAMIX and Moose in Software Reengineering
The increasing amount of data available about software systems poses new challenges for re- and reverse engineering research, as the proposed approaches need to scale. In this con...
Simon Denier, Tudor Gîrba
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