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NETGAMES
2005
ACM
15 years 6 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
95
Voted
PPOPP
2005
ACM
15 years 6 months ago
Fault tolerant high performance computing by a coding approach
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
133
Voted
EAGC
2004
Springer
15 years 6 months ago
Overview of an Architecture Enabling Grid Based Application Service Provision
In this short paper we examine the integration of three emerging trends in Information Technology (Utility Computing, Grid Computing, and Web Services) into a new Computing paradig...
Stefan Wesner, Bassem Serhan, Theodosis Dimitrakos...
125
Voted
ICSOC
2004
Springer
15 years 6 months ago
Assured service quality by improved fault management
The paradigm shift from device-oriented to service-oriented management has also implications to the area of event correlation. Today’s event correlation mainly addresses the cor...
Andreas Hanemann, Martin Sailer, David Schmitz
JELIA
2004
Springer
15 years 6 months ago
Practical Reasoning for Uncertain Agents
Logical formalisation of agent behaviour is desirable, not only in order to provide a clear semantics of agent-based systems, but also to provide the foundation for sophisticated r...
Nivea de Carvalho Ferreira, Michael Fisher, Wiebe ...
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