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GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IVCNZ
1998
15 years 5 months ago
Duality Principles in Image Processing and Analysis
Duality is a well-established concept in quantum physics. It formalises the fact that what one observes is not nature in itself, but--in Heisenberg's words--"nature expo...
Luc Florack
PDPTA
2000
15 years 5 months ago
Evaluation of Neural and Genetic Algorithms for Synthesizing Parallel Storage Schemes
Exploiting compile time knowledge to improve memory bandwidth can produce noticeable improvements at run-time [13, 1]. Allocating the data structure [13] to separate memories when...
Mayez A. Al-Mouhamed, Husam Abu-Haimed
WSC
1998
15 years 5 months ago
Simulation of Large Precast Operations
This paper presents the analysis of the optimization for the production of precast pieces in a workshop with the help of simulation to obtain several working alternatives. The mai...
Edmundo Balbontín-Bravo
UAI
2000
15 years 5 months ago
Collaborative Filtering by Personality Diagnosis: A Hybrid Memory and Model-Based Approach
The growth of Internet commerce has stimulated the use of collaborative filtering (CF) algorithms as recommender systems. Such systems leverage knowledge about the known preferenc...
David M. Pennock, Eric Horvitz, Steve Lawrence, C....
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