In this paper, we propose a physically-based dynamical model for tracking. Our model relies on Newton’s second law of motion, which governs any real-world dynamical system. As a...
In this paper we develop an algorithm for action recognition and localization in videos. The algorithm uses a figurecentric visual word representation. Different from previous ap...
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
The design and analysis of today’s complex real-time systems requires advanced methods. Due to ever growing functionality, hardware complexity and component interaction, applyin...