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VISUALIZATION
2002
IEEE
15 years 6 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
109
Voted
IWEC
2008
15 years 3 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
UAI
2001
15 years 3 months ago
Markov Chain Monte Carlo using Tree-Based Priors on Model Structure
We present a general framework for defining priors on model structure and sampling from the posterior using the Metropolis-Hastings algorithm. The key ideas are that structure pri...
Nicos Angelopoulos, James Cussens
106
Voted
HICSS
2009
IEEE
144views Biometrics» more  HICSS 2009»
15 years 8 months ago
Privacy Preserving Decision Tree Mining from Perturbed Data
Privacy preserving data mining has been investigated extensively. The previous works mainly fall into two categories, perturbation and randomization based approaches and secure mu...
Li Liu, Murat Kantarcioglu, Bhavani M. Thuraisingh...
ACCV
2006
Springer
15 years 7 months ago
Probabilistic Modeling for Structural Change Inference
We view the task of change detection as a problem of object recognition from learning. The object is defined in a 3D space where the time is the 3rd dimension. We propose two com...
Wei Liu, Véronique Prinet