One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
We present a new hybrid BDD and SAT-based algorithm for model checking. Our algorithm is based on backward search, where each pre-image computation consists of an efficient All-SA...
In this paper we introduce the concept and method for adaptively tuning the model complexity in an online manner as more examples become available. Challenging classification pro...
Abstract—The ability to filter improper content from multimedia sources based on visual content has important applications, since text-based filters are clearly insufficient a...
DMTCP (Distributed MultiThreaded CheckPointing) is a transparent user-level checkpointing package for distributed applications. Checkpointing and restart is demonstrated for a wid...