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MM
2006
ACM
157views Multimedia» more  MM 2006»
15 years 5 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
NPAR
2006
ACM
15 years 5 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
NPAR
2006
ACM
15 years 5 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
VRCAI
2006
ACM
15 years 5 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
AMFG
2005
IEEE
203views Biometrics» more  AMFG 2005»
15 years 5 months ago
Learning to Fuse 3D+2D Based Face Recognition at Both Feature and Decision Levels
2D intensity images and 3D shape models are both useful for face recognition, but in different ways. While algorithms have long been developed using 2D or 3D data, recently has see...
Stan Z. Li, ChunShui Zhao, Meng Ao, Zhen Lei
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