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EGH
2003
Springer
15 years 5 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
AINA
2010
IEEE
15 years 4 months ago
Towards Adaptive Mobile Mashups: Opportunities for Designing Effective Persuasive Technology on the Road
— Today’s vehicles and on-road infrastructures are equipped with a large number of sophisticated sensory devices. These sensory devices are capable of monitoring and providing ...
Flora Dilys Salim
HAPTICS
2002
IEEE
15 years 4 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
ICARCV
2002
IEEE
109views Robotics» more  ICARCV 2002»
15 years 4 months ago
Quantized wavelet features and support vector machines for on-road vehicle detection
The focus of this work is on the problem of feature selection and classification for on-road vehicle detection. In particular, we propose using quantized Haar wavelet features an...
Zehang Sun, George Bebis, Ronald Miller
ISSS
2002
IEEE
127views Hardware» more  ISSS 2002»
15 years 4 months ago
Dynamic Common Sub-Expression Elimination during Scheduling in High-Level Synthesis
We introduce a new approach, “Dynamic Common Sub-expression Elimination (CSE)”, that dynamically eliminates common sub- expressions based on new opportunities created during s...
Alexandru Nicolau, Nikil D. Dutt, Rajesh Gupta, Ni...
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