Sciweavers

6274 search results - page 1117 / 1255
» From query complexity to computational complexity
Sort
View
CGF
2005
94views more  CGF 2005»
15 years 4 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
JPDC
2007
167views more  JPDC 2007»
15 years 4 months ago
On the design of high-performance algorithms for aligning multiple protein sequences on mesh-based multiprocessor architectures
In this paper, we address the problem of multiple sequence alignment (MSA) for handling very large number of proteins sequences on mesh-based multiprocessor architectures. As the ...
Diana H. P. Low, Bharadwaj Veeravalli, David A. Ba...
140
Voted
CACM
2000
120views more  CACM 2000»
15 years 4 months ago
Universal Usability
ost abstract sense, we build web pages so that computers can read them. The software that people use to access web pages is what "reads" the document. How the page is ren...
Ben Shneiderman
SAC
2008
ACM
15 years 4 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
127
Voted
CORR
2010
Springer
142views Education» more  CORR 2010»
15 years 3 months ago
HyperANF: Approximating the Neighbourhood Function of Very Large Graphs on a Budget
The neighbourhood function NG(t) of a graph G gives, for each t ∈ N, the number of pairs of nodes x, y such that y is reachable from x in less that t hops. The neighbourhood fun...
Paolo Boldi, Marco Rosa, Sebastiano Vigna
« Prev « First page 1117 / 1255 Last » Next »