This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
In this paper, we address the problem of multiple sequence alignment (MSA) for handling very large number of proteins sequences on mesh-based multiprocessor architectures. As the ...
Diana H. P. Low, Bharadwaj Veeravalli, David A. Ba...
ost abstract sense, we build web pages so that computers can read them. The software that people use to access web pages is what "reads" the document. How the page is ren...
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
The neighbourhood function NG(t) of a graph G gives, for each t ∈ N, the number of pairs of nodes x, y such that y is reachable from x in less that t hops. The neighbourhood fun...