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ACMACE
2009
ACM
15 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TABLETOP
2006
IEEE
15 years 3 months ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...
HYBRID
2001
Springer
15 years 2 months ago
Semi-decidable Synthesis for Triangular Hybrid Systems
Abstract. The algorithmic design of least restrictive controllers for hybrid systems that satisfy reachability specifications has received much attention recently. Despite the imp...
Omid Shakernia, George J. Pappas, Shankar Sastry
WISES
2003
14 years 11 months ago
Built-In Fault Injectors - The Logical Continuation of BIST?
— With the increasing number of embedded computer systems being used in safety critical applications the testing and assessment of a system’s fault tolerance properties become ...
Andreas Steininger, Babak Rahbaran, Thomas Handl
MVA
1992
170views Computer Vision» more  MVA 1992»
14 years 11 months ago
An Host-Target Environment for Real Time Image Processing
The development of a real time image processing on a specific architecture is always restricting for the user who must master all the elementary mechanisms of the machine. Such sp...
M. Pizzocaro