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ICPR
2006
IEEE
15 years 11 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
APSEC
2000
IEEE
15 years 2 months ago
Component-based application development on architecture of a model, UI and components
Explosive increase in end-user computing on distributed systems requires that end-users develop application software by themselves. One solution is given as a formula of “a doma...
Takeshi Chusho, Hisashi Ishigure, Naoyuki Konda, T...
KI
2008
Springer
14 years 9 months ago
Translating Cooperative Strategies for Robot Behavior
Abstract. This paper presents a method for engineering and programming multirobot systems, based on a combination of statecharts and hybrid automata, which are well-known in the fi...
Florian Ruh, Frieder Stolzenburg
FMCO
2004
Springer
123views Formal Methods» more  FMCO 2004»
15 years 1 months ago
rCOS: Refinement of Component and Object Systems
Abstract. We present a model of object-oriented and component-based refinement. For object-orientation, the model is class-based and refinement is about correct changes in the stru...
Zhiming Liu, Jifeng He, Xiaoshan Li
ATVA
2008
Springer
159views Hardware» more  ATVA 2008»
14 years 11 months ago
Component-Based Design and Analysis of Embedded Systems with UPPAAL PORT
UPPAAL PORT is a new tool for component-based design and analysis of embedded systems. It operates on the hierarchically structured continuous time component modeling language Save...
John Håkansson, Jan Carlson, Aurelien Monot,...