Sciweavers

3001 search results - page 13 / 601
» From the gaming experience to the wider user experience
Sort
View
107
Voted
AUIC
2004
IEEE
15 years 5 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
132
Voted
ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
15 years 6 months ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner
AGS
2009
Springer
15 years 8 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
CIG
2006
IEEE
15 years 5 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg