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» From the gaming experience to the wider user experience
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IWEC
2004
15 years 3 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
112
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CHI
2004
ACM
15 years 7 months ago
From mental effort to perceived usability: transforming experiences into summary assessments
In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...
Marc Hassenzahl, Nina Sandweg
99
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MHCI
2009
Springer
15 years 6 months ago
User experience with in-car GPS navigation systems: comparing the young and elderly drivers
This paper outlines the design requirements of a GPS car navigation system for the elderly and the young by proposing a set of new guidelines for designing such systems. Our study...
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid
CSCW
1998
ACM
15 years 1 months ago
User Advocacy in Participatory Design: Designers? Experiences with a New Communication Channel
We report on participatory design activities within the POLITeam project, a large project which introduces groupware into the German government. Working with a representative small...
Peter Mambrey, Gloria Mark, Uta Pankoke-Babatz
CASCON
2001
114views Education» more  CASCON 2001»
15 years 3 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou