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» From the gaming experience to the wider user experience
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SPE
1998
129views more  SPE 1998»
15 years 1 months ago
Timing Trials, or the Trials of Timing: Experiments with Scripting and User-Interface Languages
This paper describes some basic experiments to see how fast various popular scripting and user-interface languages run on a spectrum of representative tasks. We found enormous var...
Brian W. Kernighan, Christopher J. Van Wyk
113
Voted
CG
2007
Springer
15 years 1 months ago
An evaluation of user experience with a sketch-based 3D modeling system
With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environmen...
Levent Burak Kara, Kenji Shimada, Sarah D. Marmale...
CHI
2009
ACM
16 years 2 months ago
Can machines call people?: user experience while answering telephone calls initiated by machine
Current state-of?the-art spoken dialog systems are aimed at handling telephone calls to automate incoming caller requests. In this paper we explore a scenario which is symmetric t...
Adam J. Sporka, Jakub Franc, Giuseppe Riccardi
109
Voted
INTETAIN
2005
Springer
15 years 7 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
DIGRA
2005
Springer
15 years 7 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä