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» From the gaming experience to the wider user experience
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WCNC
2010
IEEE
14 years 11 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
PARA
2000
Springer
15 years 5 months ago
Experiments in Separating Computational Algorithm from Program Distribution and Communication
Our proposal has the following key features: 1) The separation of a distributed program into a pure algorithm (PurAl) and a distribution/communication declaration (DUAL). This yie...
Raphael B. Yehezkael, Yair Wiseman, H. G. Mendelba...
HICSS
2003
IEEE
118views Biometrics» more  HICSS 2003»
15 years 7 months ago
Lessons Learned from Real DSL Experiments
Over the years, our group, led by Bob Balzer, designed and implemented three domain-specific languages for use by outside people in real situations. The first language described t...
David S. Wile
ICLP
2009
Springer
16 years 2 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
CHI
2008
ACM
16 years 2 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005