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» From the gaming experience to the wider user experience
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NSDI
2008
15 years 4 months ago
Predicted and Observed User Behavior in the Weakest-link Security Game
We aim to advance the understanding of individual security decision-making, by combining formal and behavioral analysis. We sketch a game-theoretic model of security decision-maki...
Jens Grossklags, Nicolas Christin, John Chuang
108
Voted
JCIT
2007
131views more  JCIT 2007»
15 years 1 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
137
Voted
IEEECGIV
2009
IEEE
14 years 11 months ago
TagReel: A Visualization of Tag Relations among User Interests in the Social Tagging System
Social tagging systems provide users with the ability to share information and extend their field of knowledge. The purpose of this paper is to explore the tag relations of user in...
Joohee Bae, Kyungwon Lee
109
Voted
SERP
2003
15 years 3 months ago
Experiences Developing an E-Whiteboard-Based Circuit Designer
E-whiteboards - large image display surfaces (LIDS) that support data input with pen-based sketching - have become more readily available in recent times. We describe a prototype ...
Ray Liu, Lisa Wong, John C. Grundy
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
15 years 7 days ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...