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» From the gaming experience to the wider user experience
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IJOE
2008
98views more  IJOE 2008»
15 years 1 months ago
OpenLabs Security Laboratory - The Online Security Experiment Platform
For experiments to be reproducible, it is important to have a known and controlled environment. This requires isolation from the surroundings. For security experiments, e.g. with h...
Johan Zackrisson, Charlie Svahnberg
150
Voted
AAMAS
2012
Springer
13 years 9 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
143
Voted
ACMACE
2004
ACM
15 years 7 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
109
Voted
DIGRA
2003
Springer
15 years 7 months ago
From text to talk: multiplayer games and voiceover IP
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the adv...
John Halloran, Yvonne Rogers, Geraldine Fitzpatric...
113
Voted
ICIDS
2010
Springer
14 years 12 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...