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GRAPHICSINTERFACE
2007
15 years 3 months ago
Design as traversal and consequences: an exploration tool for experimental designs
We present a design space explorer for the space of experimental designs. For many design problems, design decisions are determined by the consequences of the design rather than i...
Christopher G. Jennings, Arthur E. Kirkpatrick
GROUP
2009
ACM
15 years 8 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICSE
2012
IEEE-ACM
13 years 4 months ago
Debugger Canvas: Industrial experience with the code bubbles paradigm
—At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated dev...
Robert DeLine, Andrew Bragdon, Kael Rowan, Jens Ja...
112
Voted
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
15 years 5 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
172
Voted
DIGRA
2005
Springer
15 years 7 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen