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» From the gaming experience to the wider user experience
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141
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INFOCOM
2011
IEEE
14 years 5 months ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
WWW
2006
ACM
16 years 2 months ago
Designing ethical phishing experiments: a study of (ROT13) rOnl query features
We study how to design experiments to measure the success rates of phishing attacks that are ethical and accurate, which are two requirements of contradictory forces. Namely, an e...
Markus Jakobsson, Jacob Ratkiewicz
NETGAMES
2005
ACM
15 years 7 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
110
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ESWS
2006
Springer
15 years 5 months ago
Using Semantics to Enhance the Blogging Experience
Blogging, as a subset of the web as a whole, can benefit greatly from the addition of semantic metadata. The result -- which we will call Semantic Blogging -- provides improved cap...
Knud Möller, Uldis Bojars, John G. Breslin
IEAAIE
1998
Springer
15 years 6 months ago
Managing the Usage Experience in a Library of Software Components
The users of libraries of object-oriented software components face with both a terminological and a cognitive gap. Usually, library users do not understand the vocabulary used in t...
Pedro A. González-Calero, Mercedes Gó...